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Texturepacker animation
Texturepacker animation






texturepacker animation
  1. Texturepacker animation how to#
  2. Texturepacker animation archive#
  3. Texturepacker animation code#
  4. Texturepacker animation download#
  5. Texturepacker animation free#

Go back to the Starling framework you downloaded earlier, navigate to the Starling Scaffold Mobile project ( samples\scaffold_mobile\src\) and copy the following two files: While we are in the Project Manager, let’s look into the tutorial01\src\ folder and delete the file Main.as, this is an ActionScript class that FlashDevelop creates automatically every time a new project is created, but we won’t need it as we are going to create our own starting class in the next step.

Texturepacker animation code#

You will notice that the name of the library ( starling.swc) will turn blue, to indicate that FlashDevelop now knows this is a code library. Then open FlashDevelop’s Project Manager panel (View > Project Manager), navigate to the starling.swc library in the tutorial01\lib\ folder, right-click on it and select “Add To Library “.

texturepacker animation

Ĭopy starling.swc to the tutorial01\lib\ folder in the project you just created.

Texturepacker animation archive#

Unzip the archive on your hard drive and go to the starling\bin\ directory where you will find the Starling compiled library: starling.swc.

Texturepacker animation download#

Let’s download the Starling framework from this page: Bear with me though, when you are done it will be very easy to set up another Starling project and you’ll be able to reuse the same setup by just copying and pasting the project’s files from this tutorial. In order to set up a Starling project in FlashDevelop, we need to perform a few steps that can be a bit tedious. Project > New Project… > Air Mobile AS3 App Once FlashDevelop is installed, launch it and create a new project by clicking on the Project menu: If you don’t have it installed on your machine, you can download the latest version of FlashDevelop here.

Texturepacker animation free#

Let’s start from the top of our list: first things first! 2.1 FlashDevelopįlashDevelop is an amazing free IDE for ActionScript3. Much like a cooking recipe here’s a list of the ingredients we’ll need to prepare our tasty dish: You know what they say: preparation is 50% of the work, so before starting let’s get all our tools ready. Let’s begin our journey with some prepping up. This picture shows what we are going to achieve in this tutorial, click on it to see a live version of the end result:Īlso, if you want you can download an archive with all the project’s file from here. We are going to use our sprite sheet to include the frames of an animation, a background image and two buttons. What skill level is expected of you? Using TexturePacker is extremely easy, however the Starling implementation requires an intermediate knowledge of ActionScript3, of the Starling framework and an understanding of Object Oriented Programming.Ī sprite sheet (also known as texture atlas) is typically a large bitmap image that includes multiple images (also called sprites).

Texturepacker animation how to#

TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture.In this tutorial you are going to learn how to create a spritesheet in Texture Packer and use it to create an animation of a walking character in a simple Starling application.Compress your sprite sheet and drastically reduce memory usage.Sort sprites to multiple texture atlases.Preserve the folder structure as a part of the sprite names.The impact of compression or dithering is almost invisible on high-resolution devices or shifting objects.You may also like Directory List & Print Free Downloadīelow are some noticeable features which you‘ll experience after TexturePacker free download It make your recreation begin faster for max overall performance without delay export in your goal machine‘s photograph formats like as an example PVR maintain visual first-rate. Use extra animations and sprites, make your animation run smoother, keep reminiscence compress your sprite sheet and appreciably lessen reminiscence utilization. history, characters, impact items and so on. It have distinct sprite sheets for exclusive categories, e.g. Distribute sprites across a couple of sheets texture packer creates a couple of photograph and data files if now not all sprites can be packed right into a unmarried texture kind sprites to a couple of texture atlases.








Texturepacker animation